Everquest 2 Races
There are 16 races in Everquest 2 that the players can choose from. Most of the races you are familiar with if you have played Everquest. Expect for two new races. With the destruction of Luclin the Vah Shir have disappear, but the Kerran on Norrath have taken there place. Another race appeared calling themselves, Ratonga. The Ratonga are humanoid rats and specialize in general evil or roguish professions. Below is the list of races and a brief description. The descriptions might not be completely accurate and have been gathered from Everquest 2 websites. Check out are Race forums for the lastest threads on the Everquest 2 races. Go to Race forums.
 |
Barbarian Alignment: Good/Neutral/Evil Starting City: Freeport or Qeynos
The hardy race of Barbarians, or Northmen, uses their wisdom and formidable brawn to defend honor and justice. Their magnificent stature is a sight to behold; even more so when it is unleashed in battle. Barbarians are one of the tallest races to walk the lands of Norrath.
The Barbarians consider themselves superior to other inhabitants of Norrath, particularly the Teir`Dal and Erudites, which are viewed as pathetically weak. Barbarians have a special place in their hearts for the Dwarves of Kaladim whom they view as steadfast and brave. The high quality of Dwarven mead may also have some influence on the cordial relationship between the two races. Ogres, Trolls, Dark Elves, and the other evil races are hated, as they directly oppose the Barbarians' sense of justice.
|
 |
Dark Elf Alignment: Evil Starting City: Freeport
The Teir`Dal, or Dark Elves, are a twisted reflection of the Elves of light, but are just as lithe and intelligent as their cousins. Their features are often soft and delicate, though the eyes of the Dark Elves betray their darker inclinations. The Dark Elves' skin ranges from blue tones to black and their hair is most often white with some variances. They reach a height of about 5 feet tall.
Innoruuk, Lord of Hate, created the Teir`Dal and his hatred flows through their veins and moves their black hearts. It runs so deep that the Teir`Dal hate all, including their own kind and their creator.
The Dark Elves view all other races as inferior; tools to be used for their own evil manipulations. Most races fear the Dark Elves. The Teir`Dal would desire the fall of the rest of the Elven world, leaving them broken, eradicated, or enslaved. Though viewed as inferior and dimwitted, Trolls and Ogres are tolerated as they are useful in the Teir`Dal plans for conquest.
|
 |
Dwarf Alignment: Good Starting City: Qeynos
Although made lower to the ground than most races, the Dwarves created by Brell Serilis burst with pride and determination. The stout and sturdy Dwarves are extremely strong, making them one of the best-suited to endure long and intense battles. Dwarves have broad faces, usually with a prominent nose, and take extraordinary pride in their hair. Males often take great care to grow long beards and moustaches and females often tie their hair up in a bun. Some females also sport a finely trimmed beard.
This ancient race is strongly motivated by honor and loyalty. They also know how to balance work and play, and know how to tell a good story. If a Dwarf is ever wronged, it can be painful for the wrongdoer as Dwarves tend to hold a grudge.
Dwarves can be somewhat abrasive, but find friendship easiest with the Barbarians, Humans, Gnomes, and Halflings. The Dwarves tolerate the Elves of light, but they despise the Dark Elves, Trolls, Ogres, and other evil races.
|
 |
Erudite Alignment: Good/Evil Starting City: Freeport or Qeynos
The Erudites trace their ancestry back to the great mage, Erud, who led them to Odus. They are descendents of the original humans on Norrath and inherited the best of human intelligence. Their extraordinary acumen came at the price of thinner, more delicate bodies. Erudites reach about six feet tall, with some of that height attributed to their high foreheads.
Unique accomplishments with magic and study have understandably led the Erudites to believe that they are the most intellectually superior race on Norrath. They are known for their serious demeanor.
|
 |
Froglok Alignment: Good Starting City: Qeynos
The Frogloks are a race of sentient amphibians. While they may be short, Frogloks are sturdy. They can swim underwater for long distances and can see well in the dark. They are clumsy on land as they are required to hop, but they can cross great distances with each leap.
Frogloks willingly die to defend truth, justice, and honor. In the recent past, Mithaniel Marr chose the Frogoks to perform some of his tasks on Norrath and enlightened them as a reward for their accomplishments. The valor bestowed upon them and their eagerness to serve their god is admirable.
|
 |
Gnome Alignment: Good/Neutral/Evil Starting City: Freeport or Qeynos
While Gnomes are knee-high to some of the taller races, they make up for it with their cleverness and skills. They are by no means a strong and sturdy race, but their edge is their dexterity and intelligence. They were the second race, after Dwarves, created by Brell Serilis.
Gnomes have an innate preoccupation and skill with gadgets. They are a curious race that creates strange, but very useful items that enhance their lives. Gnomes have created a number of fantastic machines, including an observatory which houses one of the most powerful telescopes in Norrath. Even with all of their accomplishments, gnomes are rarely taken seriously because of their size and behavior.
|
 |
Half Elf Alignment: Good/Neutral Starting City: Qeynos
The mixing of Elf and Human is a common tale. Many stories of romance between these two races can be heard around Norrath. As a result, Half Elves are taller than their Elven ancestors and carry some of the strength of their human bloodlines. They have slightly harsher features than Elves, but the mix still makes them pleasant to lay eyes on.
The difficult lives of the Half Elves, and their lack of ties to any one place makes them adept travelers of the world and exceptional friends and storytellers. Sadly, some Half Elves become embittered by the constant difficulty of finding a place in the world and choose a path of thievery. The Half Elves are on amicable terms with most races in Norrath, but have no affection for the evil races.
|
 |
Halfling Alignment: Good/Neutral Starting City: Qeynos
Halflings are aptly named, as they are half the size of the average height for most of Norrath's races. They usually measure about three feet in height and are often thick around their middles. Their lack of height is not be confused as a weakness though; if confronted or threatened, Halflings are very capable.
Halflings are happy-go-lucky and hospitable. Any one of them would readily give their life for a friend. They are renowned for their tomfoolery and humor, always appreciating a bit of fun. They especially like to tease Erudites for their lack of wit. Enjoying what each day brings is a large part of their lives.
Halflings tend to get along well with most races, except those that are truly evil, but even then rare friendships are made with members of the less savory races.
|
 |
High Elf Alignment: Good Starting City: Qeynos
The High Elves, also known as the Koada`Dal, are regarded as the closest relatives of the original Norrathian Elves created by Tunare, Mother of All. These noble creatures stand tall with ivory skin and gentle features. They are certainly not the most sturdy of races, but make up for that with heart. Throughout the ages, they have stood for freedom and justice, fighting evil with powerful magic and their skills with the blade.
The High Elves feel their cousins, the Wood Elves, are to be sought out as loyal servants. This noble race views Humans, Gnomes, and Halflings as worthy of their presence. Dwarves, Barbarians, and Erudites, however, are simply endured. The High Elves expend little effort to help them. The evil races are looked upon with contempt and will be dispatched when opportunity presents itself.
|
 |
Human Alignment: Good/Neutral/Evil Starting City: Freeport or Qeynos
The strength of the Human race lies in its diversity of thought, belief, and profession; though they tend be weaker than many other races. They have no particular specialty with the sword or arcane magic. While that is true, Humans are cunning and possess great ingenuity, which gives them an advantage. The Human mind is sharp enough to adapt to nearly all forms of study and this gives them a great range of options when choosing a profession.
Humans generally get along well with most good and neutral races, depending on their beliefs and the path of their profession. Humans are not so friendly toward Trolls, Ogres, and other evil races. Dark Elves are tolerated within Freeport, but they tend to be mistrusted, even feared.
|
 |
Iksar Alignment: Evil Starting City: Freeport
The fearsome and savage reptilian race on Norrath is known as the Iksar. With their significant height, scales, and long tails, Iksar are intimidating in their appearance. However, their reptilian physiology grants them a natural affinity for water, as well as enhanced regeneration.
Their entire civilization developed in isolation for centuries and fostered an unusual culture. The Iksar are a tribal race with a very simple social structure. Allies to no one, the Iksar are intelligent and proud. Having seen their race crumble through the toils of war, the race has become bitter about its loss of power. After being slaves and warring with the Ring of Scale, they were nearly made extinct.
|
 |
Kerran Alignment: Good/Neutral Starting City: Qeynos
The Kerran, who once lived on Odus, were a split race of small tribes. They were united by Kejaan long ago. Kerran are a people of a once mighty empire who, for a long time, only managed to hold on while living on a small island in Odus. They were forced to live on this island after the Erudites destroyed the Kerran Empire with their magic. However, they are now coming to the mainland to start anew since the devastation rocked Norrath and destroyed their cousins, the Vah-shir, on Luclin.
The Kerran are tall and smart with a grace that befits their feline features. Their magic runs greatest in the females while males are fit for physical combat. The females are also taller than their male counterparts.
|
 |
Ogre Alignment: Evil Starting City: Freeport
With their lumbering gait and enormous breadth, Ogres are an ominous presence. Created by Rallos Zek, these massive creatures are feared in battle for their raw strength and uncanny endurance. While not very intelligent, Ogres are known to cooperate with one another quite efficiently.
The Ogres have a twisted sense of duty that could easily be mistaken for stupidity. They are, justifiably, quite single-minded. Their thick skulls also give them a high level of resistance to being stunned in battle.
|
 |
Ratonga Alignment: Evil Starting City: Freeport
The Ratonga have only surfaced since the devastation of Norrath. They look like a humanoid rat and are inclined to specialize in evil or roguish professions that suit their form and quickness. They are small and quick with a long face and dark eyes. They also have long fingers to help them with their thieving.
Ratonga are of an evil bent, though at first glance do not look it as if they have the swiftness of a Halfling, but lack the ferocity of a Troll, and the sense of wickedness that surrounds a Dark Elf.
|
 |
Troll Alignment: Evil Starting City: Freeport
The Trolls share the physical strength of the Trolls, but are far more hideous in appearance? and smell. Trolls have long, leathery ears covered with spots and sores, long yellow teeth fit for the ripping of flesh, and slimy green skin marked with scars, open wounds, and general filth. Only slightly smaller than the Ogres, Trolls are taller than most other races in Norrath. The Swamp of Innothule served as their homeland until the city of Grobb was overthrown by the hated Froglocks. While the Old World trolls were thrown out of the swamp, the stench remains a very prominent characteristic of the race.
Like the Ogres, Trolls will eat just about anything. They are extremely greedy, and incredibly cruel. They have no contact with the good races of Norrath, and are distrustful of the other evil races. As with the Ogres, they are terribly afraid of the Dark Elves, although they do coexist with them.
|
 |
Wood Elf Alignment: Good Starting City: Qeynos
The Wood Elves, or Fier`Dal, are more accepting of others than their cousins, the High Elves. Like their Elven cousins, Wood Elves only reach about five feet in height and have very attractive and subtle features. They skins are tinged an oaken color so that they blend with their natural surroundings in the forests.
Wood Elves generally regard those who respect nature as friends, especially rangers and druids. The Wood Elves believe in co-existing with their natural surroundings as opposed to shaping them. This leads most of their kind to worship Tunare, the Mother of All. The Feir`Dal harness the powers of song and the living, breathing properties of their environment. Wood Elves are known for their love of celebration and good food. A good song will also tweak their pointed ears.
|
|