There are 48 classes in Everquest 2. Everyone will start out as a Commoner and at level three you will be able to choose from the next level in the tree called archetypes (Fighter, Priest, Scout, Mage, and Artisan). At level ten you can choose between two and three classes depending on the archetype you have chosen. This will give you more specializations as you level. Then at level 20 you choose your final subclass, which makes you even ferther specialized in an archetype. Below is the current list of archetypes, classes and sub-class. Keep in mind these may change before or after Everquest 2 is releaesd.
Check out are Class forums for the lastest threads on the Everquest 2 classes. Go to Class forums.
| Commoner - General Class until level 3 |
| | Fighter - Fighters use brute strength and sturdy weapons to deal physical damage to their enemies. Always at the forefront of combat, fighters stand toe-to-toe with opponents while keeping their allies from harm. No matter the risk, fighters never back down from a challenge.
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| | | Warrior - Warriors utilize heavy armor and weapons to safeguard their companions and inflict damage upon the enemy. They stand bravely at the forefront of battle, striking fear into the hearts of their opponents. |
| | | | Berserker - Berserkers are chaotic warriors who inflict heavy damage with all manner of weapons. Their furious attacks overwhelm their opponents, to whom they show no mercy.
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| | | | Guardian - Guardians don heavy armor to protect themselves in combat and aid in the defense of their allies. They will stand firm against any threat and lead their party to victory.
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| | | Brawler - Brawlers specialize in physical combat styles that bring them face-to-face with the enemy. Favoring light armor and hand-to-hand battle tactics, brawlers have honed their bodies into potent weapons. |
| | | | Bruiser - Bruisers are powerful thugs who use raw physical force to pummel their opponents into submission. They have transformed their bodies into brutal weapons designed to inflict suffering upon their enemies.
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| | | | Monk - Monks are disciplined combatants who specialize in the martial arts. Their natural agility allows them to avoid their enemy’s blows and strike back with clean, efficient counterattacks. |
| | | Crusader - Crusaders are armored juggernauts that call upon divine powers to aid them in battle. Capable of dealing impressive physical damage, crusaders can wield a variety of weapons and shields. |
| | | | Shadowknight - Shadow Knights are insidious dark crusaders who use the power of evil to advance their cause. They live to inflict fear, hate, and despair upon all who cross their path.
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| | | | Paladin - Paladins are crusaders for all things good and right. Wearing heavy armor, these valiant defenders of truth fight for nobility, honor, and virtue. |
| | Priest - Priests augment and replenish the health of their comrades to help them survive longer in combat. Though not particularly known for their battle prowess, priests fill a vital role in dangerous world by sustaining the physical and spiritual needs of their party. |
| | | Shaman - Shamans call upon the ancient spirits of the land, using protective wards and healing to invigorate their comrades. They remove afflictions from their companions and turn the vile magics back upon the enemy. |
| | | | Defiler - Defilers enslave the spirits of their ancestors, harvesting and corrupting their power, to use against enemies. This stolen energy can also be used to heal and boost the capabilities of the defiler’s allies. |
| | | | Mystic - Mystics seek a symbiotic connection with the spirits of their ancestors, petitioning them to bestow the power to heal the injured, invigorate the weak, and enhance the capabilities of their allies when on the field of battle. |
| | | Druid - Druids are mighty priests whose powers are closely tied to nature. They heal and purge ailments from their party, blessing their companions with enhanced physical prowess. |
| | | | Fury - Furies harness the power of storms and control the ferocity of nature. They command the feral spirits of the wilderness to strengthen and heal their companions. |
| | | | Warden - Wardens are protectors of the woodlands and defenders of wildlife. They tap into the power of nature to mend wounds and purge ailments that afflict their allies. |
| | | Cleric - Clerics use divine magic to tend to the physical and spiritual needs of their allies. These priests not only heal wounds and banish diseases but also magically augment the health of their comrades. |
| | | | Inquisitor - Inquisitors are twisted fanatics who relentlessly advance the doctrines of their religions and accept no compromise in their beliefs. Skilled healers, they minister to the body while seizing control of the soul. |
| | | | Templar - Templars are faithful servants of the divine who use their benevolent powers to aid their fellow adventurers. They mend the wounded and purge illness and suffering from the afflicted. |
| | Scout - Scouts use stealth and cunning to explore the unknown. Highly skilled at detecting and disarming traps, they are experts at infiltrating the lair of the enemy. In combat, scouts rely upon the element of surprise to inflict opportunistic damage and gain an advantage over their opponents. |
| | | Bard - Bards sing songs that bolster the abilities of their allies and inspire courage on the field of battle. Though skilled in a wide variety of weaponry, bards use their musical powers to wreak havoc upon the enemy. |
| | | | Dirge - Dirges are singers of angry songs and laments, using the power of cacophony to subdue their enemies. Their songs of rage inspire the fury of battle within their allies. |
| | | | Troubador - Troubadours play music that inspires strength and courage in the hearts of their companions. They lead their allies into the deepest dungeons, raising their spirits with songs of victory. |
| | | Rogue - The rogue is a crafty cutpurse who uses trickery to gain the advantage in battle. Always shrewd combatants, rogues use every opportunity to exploit the vulnerabilities of their opponents. |
| | | | Brigand - Brigands are bloodthirsty highwaymen who will backstab anyone who isn’t mindful of their presence. They are unpredictable wildcards who arouse fear and confusion in the hearts of their adversaries. |
| | | | Swashbuckler - Swashbucklers are dashing rogues who charm their way into your confidence while secretly loosening your purse strings. Though known to brag, they are dangerously cunning and should not be underestimated. |
| | | Predator - Predators are relentless hunters who use stealth and cunning to stalk their prey. At home in the shadows, predators use the element of surprise to give their allies the upper hand. |
| | | | Assassin - Assassins are cruel mercenaries who hunt down their prey, showing neither mercy nor compassion. They survey dark corridors for potential prey as well as hidden dangers that may be lurking ahead. |
| | | | Ranger - Rangers are natural outdoorsmen and trackers, masters of stealthy movement in the undergrowth. They use perception and cunning to gain the advantage over their adversaries. |
| | Mage - Mages wield powerful forms of magic to strike down their opponents. Students of all things arcane, mages study spell books and scrolls to gain mystical knowledge. They stand behind the frontlines of battle, casting deadly attacks on their enemies while bolstering the capabilities of their allies. |
| | | Sorcerer - Sorcerers are experts of all forms of mystical attacks and spells that weaken the mystical abilities of their opponents. Fearsome in battle, sorcerers wield powerful arcane forces. |
| | | | Warlock - Warlocks manipulate the destructive forces of poison and disease to obliterate their foes. They are masters of death and decay who deal devastating damage and pain to their opponents. |
| | | | Wizard - Wizards are masters of the arcane arts who tap into the elemental powers of fire and ice. Wielding these powerful forces, wizards can inflict startling devastation upon their enemies. |
| | | Summoner - Summoners can call forth powerful creatures of Norrath and bend them to their will. Though the command a variety of mystical forces, the summoners foremost weapons are the monsters they control. |
| | | | Necromancer - Necromancers summon the dead and imbue them with unnatural life. These pitiful but powerful creatures are slaves to their masters until the grave claims them once more. Lords of death and decay, these powerful mages strike fear into the hearts of their enemies. |
| | | | Conjuror - Conjurors summon forth powerful elemental beings that obey their master’s every command. Ripped from domains of the fire, air, soil, and water, these enslaved minions make very powerful servants and bodyguards. |
| | | Enchanter - Enchanters use mystical forces to beguile and control their enemies. By instilling confusion and misdirection in the minds of their adversaries, enchanters give their comrades the advantage in battle. |
| | | | Coercer - Coercers dominate the minds of the weak and hurl their foes into paralyzing states of confusion and catatonia. They can also enhance the mental abilities and combat prowess of their allies. |
| | | | Illusionist - Illusionists use arcane power to confound and befuddle their enemies. They also are able to boost the offensive and defensive capabilities of their allies. |
| | Artisan - Artisans forge weapons and armor and transform mysterious relics into useful items. Skilled in the creation of a variety of practical goods, their talents are prized by their communities. |
| | | Craftsman - Craftsmen are skilled artisans who create household furnishings, as well as the staves, bows, and arrows needed to protect that household. They can prepare a meal fit for a king and a brew a beverage strong enough to slake a thirsty ogre. |
| | | | Provisioner - Provisioners are chefs and brewers, applying their culinary skills to provide a valuable service for the benefit of their allies. Food and drink refresh the weary hero and can provide regenerative benefits. |
| | | | Woodworker - Woodworkers are skilled crafters creating staves, bows, and arrows for the defense of their allies as well as musical instruments for the higher pursuits of art and entertainment. They also craft powerful totems that possess restorative properties. |
| | | | Carpenter - Carpenters are much valued by their customers, particularly homeowners. With their superb knowledge of craftsmanship and sculpting, there is no household furnishing that they cannot create. |
| | | Outfitter - Outfitters create metal weaponry for adventurers heading into battle as well as protective plate, chain, leather, and woven armor for the soldiers' self-defense. |
| | | | Armorer - Armorers are crucial when it comes to preparing fighters and adventurers for battle. The longevity of even the greatest soldiers is dependent upon the skill of the armorer who equipped them. |
| | | | Weaponsmith - Weaponsmiths are masters of metallic weaponry including swords, axes, daggers, and hammers. Only the most foolish adventurer would dare explore dangerous territory without a well-made weapon at the ready. |
| | | | Tailor - Tailors provide quality protective leather and cloth equipment for those adventurers who prefer to wear light armor. They also craft clothing for casual dress or more formal events. |
| | | Scholar - Scholars possess the knowledge of powerful forms of magic, creating magical objects including talismans, jewelry, and scrolls. They are also known to create potions and poisons as dangerous as any sword. |
| | | | Jeweler - Jewelers create talismans and jewelry. These valuable items protect the wearer from harm and can increase the physical attributes of the adventurer. |
| | | | Sage - Sages possess an unsurpassed knowledge of the arcane. They apply this knowledge by scribing combat arts and spells onto scrolls that increase the might of adventurers. |
| | | | Alchemist - Alchemists create deadly poisons and magic potions from almost any material, benign or otherwise. These concoctions provide benefits in battle, such as replenishment for the party or extra damage against the enemy. |